Top mais recente Cinco final fantasy 7 remake notícias Urban
The atmosphere of the game is still as magical as it was back then. You have to wonder though why they stuck with the old translation, which is abysmal. All dialogs are borderline incoherent to the point where I assume that the translator had to work without any context - it reminds a lot of Google Translate. Also, I think they accidentally mixed up some of the lines. You still get what is going on, but there is pelo flow or character in the storytelling. Besides that, it is a lot of fun to see how Square went nuts testing out all the possibilities of the new platform, and how that playfulness and creativity is still apparent today.
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The team discussed continuing the 2D strategy, which would have been the safe and immediate path just prior to the imminent industry shift toward 3D gaming; such a change would require radical new development models.[37] The team decided to take the riskier option and make a 3D game on new generation hardware but had yet to choose between the cartridge-based Nintendo 64 or the CD-ROM-based PlayStation from Sony Computer Entertainment.[37] The team also considered the Sega Saturn console and Microsoft Windows.[39] Their decision was influenced by two factors: a highly successful tech demo based on Final Fantasy VI using the new Softimage 3D software, and the escalating price of cartridge-based games, which was limiting Square's audience.[37][40][41] Tests were made for a Nintendo 64 version, which would use the planned 64DD peripheral despite the lack of 64DD development kits and the prototype device's changing hardware specifications.
[40] The pursuit of Sephiroth that formed most of the main narrative was suggested by Nomura, as nothing similar had been done in the series before.[24] Kitase and Nojima conceived AVALANCHE and Shinra as opposing organizations and created Cloud's backstory as well as his relationship to Sephiroth.[54] Among Nojima's biggest contributions to the plot were Cloud's memories and split personality; this included the eventual conclusion involving his newly created character of Zack.[24] The crew helped Kitase adjust the specifics of Sakaguchi's original Lifestream concept.[54]
However, the real battle lies not with a corporation, but a force much more competent from the distant past. A long-thought dead warrior bent on becoming a god by draining all of the Lifestream from the Planet has risen again and will stop at nothing to achieve his goal.
Midgar is destroyed in the struggle between Meteor and Holy, but Aeris's spirit commands the Lifestream to congregate and push Meteor far enough away from the planet for Holy to destroy it.
Cloud Strife is the main protagonist, introducing himself as a former member of SOLDIER who now operates as a mercenary.
Eight were reserved for sound effects, leaving sixteen available for the music.[44] Uematsu's approach to composing the game's music was to treat it like a film soundtrack and compose music that reflected the mood of the scenes, rather than trying to make strong melodies to "define the game", as he felt that approach would come across too strong when placed alongside the game's new 3D visuals. As an example, he composed the track intended for the scene in the game where Aerith Gainsborough is killed to be "sad but beautiful", rather than more overtly emotional, creating what he felt was a more understated feeling.[37] Uematsu additionally said that the soundtrack had a feel of "realism", which also prevented him from using "exorbitant, crazy music".[70]
The Final Fantasy 7 rebirth collector's edition has been revealed, alongside a deluxe edition hard copy. The collector's edition was announced at the same time as the game's release date, and the double-disc epic and its accoutrements will set you back a staggering US$350.
In the vast field areas, there are all kinds of points of interest to explore that will call to your sense of adventure. Broadly speaking, the first category is World Intel – where you survey the world, fighting fearsome foes and seeking out various resources or hidden treasures as you go.
Outro aspecto extremamente importante é tais como este remake pretende expandir este mundo do jogo. Para a parte em Midgar, o diretor Tetsuya Nomura prometeu qual os jogadores poderão explorar a cidade usando muito Muito mais liberdade.
Visit one of gaming's most-beloved worlds with a level of depth and detail final fantasy 7 rebirth only possible in the modern age. Connect with unforgettable characters, engage in incredible battles, and experience a story that captivated a generation.
In 2017, the game's development focus shifted from being developed with external partners to being a primarily internal project.[37] When the company first started the Remake project, the team had to decide the entire scope of the project. There were two directions possible: expand upon the original with multiple releases or include the entire scope of the original game in a single release. The team started to investigate what were the essential parts of the original and what parts are what the fans absolutely had to see; they quickly decided that there were so many parts that are essential and the fans would be upset if the team had to cut out anything.
"[62] Paul Davies of Computer and Video Games described it as "truly unique" and "an incredible new era of interactive entertainment" that could "revolutionize" belief of "what a video game can achieve", with arguably "some of the best moments in entertainment history", including "excitement" and "heart-rendering" emotional scenes, concluding that, with a "thrilling" storyline "brought to life with ingenious" gameplay, the "future of PlayStation is assured by this key to the future of games."[41]